C++ specialist building high-performance multiplayer systems and gameplay mechanics.
Currently shipping at Everreach Labs · Revenge.
I'm Mahdi Sadeghian Tehrani, a Gameplay Engineer specialising in Unreal Engine 5 C++. My focus lies in complex systems: the Gameplay Ability System (GAS), server-authoritative multiplayer architecture, and performance-critical mechanics.
Currently architecting the GAS & networking foundation for Revenge at Everreach Labs — a PvE multiplayer extraction game. I thrive at the intersection of technical precision and creative problem-solving.
When I'm not deep in code, I write technical articles on advanced UE5 topics to give back to the gamedev community.
Open to senior gameplay engineering roles, exciting multiplayer projects, or technical consulting. If you're building something ambitious in UE5, I'd love to hear from you.